using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public class EventAllName
{
    public const string NET_STATE_CHANGED = "net_state_changed";
    public const string NET_RECONNECT = "net_reconnect";
    public const string NET_LOGIN_SUCCEED= "net_login_succeed";
    public const string NET_LOGIN_FAILED= "net_login_failed";
    public const string INIT_COMPLETE = "Init_Complete";
    public const string UILOADING_SHOW = "UILoading_Show";
    public const string UILOADING_HIDE = "UILoading_Hide";
    // gms-woogi-event-Gms.ResExtendsReady
    public const string Gms_ResExtendsReady = "gms-woogi-event-Gms.ResExtendsReady";
    // gms-woogi-event-Gms.ResReady
    public const string RE_PLAY = "Re_Play";
    // gms-woogi-event-BeAttacked-target
    public const string BeAttacked_target = "gms-woogi-event-BeAttacked-target";
    // UpgradeSkill
    public const string UpgradeSkill = "UpgradeSkill";
    public const string LoginData = "gms-woogi-event-LoginData";
    public const string USER_ENTER_ROOM = "MsgEventType.USER_ENTER_ROOM";
    public const string USER_OTHER_ENTER_ROOM = "MsgEventType.USER_Other_ENTER_ROOM";
    public const string USER_LEAVE_ROOM = "MsgEventType.USER_LEAVE_ROOM";

    public const string Player_Click_play = "Player_Click_play";
    public const string Game_Start_Pre = "Mini_Game_Start_Pre";
    public const string Game_Start = "Mini_Game_Start";
    public const string Game_Update_Data = "Mini_Game_Update_Data";
    public const string Game_End = "Mini_Game_End";
    public const string Game_Delay_Start = "Mini_Game_Delay_Start";
    public const string Game_Delay_Start_Count = "Mini_Game_Delay_Start_Count";
}

